Resources

=Resources:=

**Videos**

 * Dr. Richard Van Eck**, Associate Professor and Graduate Director of the Instructional Design and Technology Program at the University of North Dakota is featured in this TED talk on The Gaming of Educational Transformation


 * Dr. Jane McGonigal** from the Institute for the Future (2010) gives a TED talk Reality Is Broken, Game Designers Can Fix It


 * Jesse Schell** presents a compelling talk about the future and gaming and societal implications at the 2010 DICE conference Design Outside the Box (video)

A number of video clips of guest speakers at the conference
 * 2010 Game Based Learning Conference**

**Articles/Books**

 * Learning to Play to Learn- Lessons in Educational Game Design-** Gamasutra Soapbox Feature, 2005


 * 10 Myths About Serious Games-** The Escapist, 2007.

David Sirlin (2006). You will need to register.
 * Gamasutra Soapbox: World of Warcraft Teaches the Wrong Things**


 * The Surprising Truth About Violent Video Games-** 2008 interview with Dr. Cheryl Olson, Author of //Grand Theft Autochild//


 * Essential Facts About the Computer and Video Game Industry:** 2006 Sales, Demographics, and Usage.

An Educational Arcade Paper by Eric Klopfer, Scot Osterweil, and Katie Salen (2009)
 * Moving Learning Games Forward: Obstacles, Opportunities, Openness**

**Deep Learning Properties of Good Digital Games: How Far Can They Go?** This 2009 study by noted games-based learning researcher James Paul Gee discusses the design and effects of digital games.

** Delicious: Game-Based Learning ** Follow this link to find additional resources tagged for this topic and the 2011 edition of the Horizon Report. **How Video Games Are Infiltrating—and Improving—Every Part of Our Lives** This 2010 article by Adam Penenberg discusses the prevalence of gaming in everyday life and how this trend will only increase in surprising and interesting ways.

**Moving Learning Games Forward** Klopfer, Osterweil and Salen provide an overview of the field of game-based learning (2009).

(Ito, Mizuko et al. “Foreword." The Ecology of Games: Connecting Youth, Games, and Learning. Edited by Katie Salen. The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning. Cambridge, MA: The MIT Press, 2008. vii–ix. doi: 10.1162/dmal.9780262693646.vii)
 * The Ecology of Games: Connecting Youth, Games, and Learning**


 * Logo Basic Programming-** an activity that introduces students to basic programming