Examples+of+Games

=﻿Examples of Games:= Below are links to examples of different digital games. We have grouped the games according to subject area and within the subject areas you will find different types of games: edutainment, serious games, and massive multiplayer online (MMO) games. We also have a short list of some of the more mainstream recreational games. (Note: many of the games could have been placed in multiple subject areas)


 * Math:**
 * Multiplication.com- tons of multiplication games: Bonk the Mole, Granny Derby and lots more!
 * Mathletics- an MMO math skill and drill site that allows students from around the world to compete against one another
 * Algebra Arcade- a multiplayer online algebra and physics site that allows users from around the world to compete against one another


 * Science:**
 * GPS Treasure Hunt- a real-world game where people use GPS to find hidden caches around the world
 * Mass Extinction- learn about climate change and its affects on populations
 * Sustainability Games- games for use in teaching architechture and environmental design
 * Kinetic City : science games for elementary and middle school
 * OceanQuest- a game for exploring deep ocean ecosystems
 * Immune Attack -navigate a //nanobot// through a 3D environment of blood vessels and connective tissue in an attempt to save an ailing patient. Produced by the Federation of American Scientists


 * Social Studies:**
 * Lemonade Stand- learn about supply and demand by running a lemonade stand
 * Ghosts of a Chance- allows students to decipher codes, read maps and discover hidden treasures in a multimedia scavenger hunt
 * Global Conflicts- this game teaches concepts in citizenship, geography and media. It includes lesson plans and assignments
 * PeaceMaker- learn about diplomacy and foreign relations in your role as Israeli Prime Minister or Palestinian President
 * Inside the Haiti Earthquake- a simulation game that challenges assumptions about disaster relief work
 * McDonald's Video Game - not created by McDonald's, this game parodies McDonald's and implies a social message about the fast food lifestyle.


 * Health and Career Education/Social Responsibility:**
 * Titanium Chef- an interactive game that introduces information related to the Canada Food Guide
 * Me Tycoon- teaches young people about career resources and opportunities
 * Spent- a simulation game that demonstrates how homelessness can happen to anyone
 * Free Rice - a vocabulary quiz in which correct answers translate directly to food donations to the World Food Programme, could also be classified as language arts
 * Second Life - an MMO in which people create avatars and explore a virtual world
 * Virtual U - allows teachers, students and parents to take on the role of a university president


 * Games Designed for Business/Corporate Users**
 * SimVenture - simulates business and entrepreneurship skills and understanding
 * Industry Player - real time massive multiplayer online games simulating world economy

**Recreational**
World of Warcraft: Blizzard Entertainment Inc. (Designer) [Game] (2004) Published by Blizzard Entertainment Inc., Eve: (2003) Published by CP Games

Lord of the Rings Online: (2007) [pc] Published by Midway Games, Inc.

Black & White: Molyneux, P. (Designer) [Game] Lionhead Studios (Developer) (2001) [PC] Published by Electronic Arts The Movies: Molyneux, P. (Designer) [Game] Lionhead Studios (Developer) (2005) [PC] Published by Activision Publishing, Inc.

Wii Sports: (2006) Nintendo Game Site

Brain Age: (2006) [Nintendo DS] Published by Nintendo, Game Site

Roller Coaster Tycoon: (2004) Frontier Developments Ltd. (Designer) [console] [PC] Published by Atari Inc, Game Site

Big Brain Academy: (2006) Nintendo Co. Ltd. (Designer) [Nintendo DS] Published by Nintendo of America Inc., Game Site

The power of Video games:
-10,000 hours of gaming by age 21 (McGonigal, 2010) -500 million global gamers (who regularly play at least one hour per week) (McGonigal, 2010) -3 billion hours spent playing video games globally every week (McGonigal, 2010) -in 2008 the video game industry will became larger than the music industry (Perry, 2006) -2010 predicted to be a $42 billion industry (Perry, 2006) -43% of gamers are female (Perry, 2006) -average age of a gamer is 30 years old (Perry, 2006) -37 year old buy more games than any other age group (Perry, 2006) -83% of games __don't__ have mature content (Perry, 2006) -5.5 million people play WOW (World of Warcraft) (Perry, 2006) -so far WOW players have spent 5.93 million years playing online (that's 51,946,800,000 hours) (McGonigal, 2010)