Questions

=Questions=
 * What needs to be done to get teachers to embrace the use of digital game-based learning?
 * What do teachers need to know in order to move from using edutainment type games to serious games that involve authentic learning, collaboration, and systems thinking?
 * What changes to infrastructure need to take place in schools systems to support digital game-based learning?
 * What paradigm shift is required of educators and the educational system to truly benefit from serious game-based learning?
 * What are the ethical issues that may arise with game-based learning?
 * What needs to be addressed in order to convert those who believe digital games are a waste of time and should not be part of the education system?
 * What will compel game designers to invest in educational games?